![]() ![]() They attacked the Demon stronghold with overwhelming numbers and succeeded in its total destruction. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to lead a full onslaught in hopes of wiping out the Demons once and for all. The human race attacking the Demon King's castle is nothing new and has happened countless times before. ![]() ![]() Featuring 90 playable characters each with their own unique abilities and a ton of items that can create wild synergies, the battles are as electrifying as they are challenging. The team finally settled on a PPU (pixels per unit) of 32 that applies across the game, with a Tilemap grid of 32 x 32 pixels per tile, where one tile equals one unit of in-game distance.Skul is a fast-paced action rogue-lite where losing your head is encouraged. Eventually, we had to recreate all the visual resources.β βThe reference resolution during preproduction turned out to be way too high for our needs, and we ended up with overly detailed graphic resources. When working with pixel art, it is important to keep the resolution of all assets consistent across the game, as the team realized at the beginning of development. It automatically makes all the calculations needed to scale the viewport with resolution changes. The 2D Pixel Perfect package, included with the 2D Renderer of the URP package or available via the Package Manager, features the Pixel Perfect Camera component, which ensures your pixel art remains crisp and clear at different resolutions, and can make motion, rotation and scaling of objects follow the pixel grid pattern. SouthPAW Games used the latest Long-Term Support version β Unity 2019.4 LTS β to develop Skul, along with Universal Render Pipeline (URP) 8.10 for graphics. ![]()
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